peer production

The Success of Open Source

One Sentence Summary:
Open source software, a form of social organization that configures intellectual property around the right to distribute, not the right to include, is a political economy and production system process, enabled by the Internet, that makes possible voluntary, distributed innovation and collective creation of complex public goods with neither the bureaucratic structure of the firm as we know it or the financial incentives of the market as we know them.
Disciplines:
Business
Law
Computer Science
Economics
Sociology
Information
Findings:
  • The GPL (General Public License) uses copyright law to configure property around the right to distribute rather than the right to exclude. The GPL, by preventing any users from adding restrictions that could deny these rights to others, extends the freedom to run programs, to study how they work, to modify them, to redistribute copies gratis or for fee, to change and improve them and to redistribute modifications. This "shifts the fundamental optic of intellectual property rights away from protecting the prerogatives of an author toward protecting the prerogatives of generations of users."
  • Together with the Internet as a coordinating medium and a shared set of norms that constitute a community, the GPL creates a system of value creation and a set of governance mechanisms that enable the distributed production, maintenance, and development of highly complex software code.
  • The motivations of highly talented programmers to voluntarily contribute include the opportunity to learn the programming craft, the pleasure of working on high quality code, reputation capital, and contribution to a battle against Microsoft and proprietary software in general.
  • As important as the code is the process by which it is built. The open source community's organizing principles include "criteria for entering and leaving, leadership roles, power relations, distributional issues, education and socialization paths, and all the other characteristics that describe a nascent culture and community structure."
  • "The open source process has generalizable characteristics, it is a generic production process, and it can and will spread to other kinds of production. The question becomes, are there knowledge domains that are structured similarly to the software problem?" "The key concepts of the argument – user-driven innovation that takes place in a parallel distributed setting, distinct forms and mechanisms of cooperative behavior regulated by norms and governance structures, and the economic logic of "antirival" goods that recasts the "problem" of free riding – are generic enough to suggest that software is not the only place where the open source process could flourish.
  • "The key element of the open source process, as an ideal type, is voluntary participation and voluntary selection of tasks." Coordination costs are dramatically lowered by self-election: each contributor chooses what to work on, when to start, and when to quit.
  • "Eight general principles that capture the essence of what people do in the open source process: Make it interesting and make sure it happens; scratch an itch (link private contributions to a public good); minimize how many times you have to reinvent the wheel; solve problems through parallel work processes whenever possible; leverage the law of large numbers; document what you do; release early and release often; talk a lot.
  • Open source production is social because it is a product of voluntary collective collaboration, political because structures and organizations allocate resources and manage conflicts, technical because the final product is software code that must work, and economic in a fundamental sense of understanding the way individual choices about what to do with limited time and energy aggregate to a macrolevel.
  • Motivations for contributing include the fun of programming, the opportunity to learn the craft of programming, an urge to contribute to the open source community, ego-boosting (but not bragging – the norm is that the work brags for you), and reputation. A simple but fundamental shared belief is "the notion that personal efficacy not only benefits from, but positively requires, a set of cooperative relationships with others."
  • Rishab Aiyer Ghosh reframed the collective action problem of contributing to open source software by using the image of a vast tribal cooking pot into which one person puts a chicken, another puts in onions, and they each take out a bowl of stew; ordinarily, stews are vulnerable to free-riders who take out but don't contribute, but the Internet makes digital products like software "magically" non-rival: "If a sufficient number of people put in free goods, the cooking pot clones them for everyone so that everyone gets far more value than was put in.
  • The system at a whole benefits from riders, who help invoke network effects by growing the user base; further, if even a small number of free-riders who use but don't create code report the existence of a bug or ask for a needed feature, the effectiveness of the production system increases.
  • Coordination is mediated by social norms: ownership customs enshrined in the GPL; decision-making and support ownership customs; and the technical rationality of "let the code decide."
  • "End-to-end innovation goes a step beyond simply reduced transaction costs. It enables parallel processing of a complex task in a way that is not only geographically dispersed but also functionally dispersed. End-to-end architecture takes away the central decision-maker in the sense that no one is telling anyone what to do or what not to do. This is the essence of distributed innovation, not just a division of labor. There are no weak links in this chain because there is, in a real sense, no chain. Innovation is incentivized and emerges at the edges,; it enters the network independently,; and it gets incorporated into more complex systems when and if it improves the performance of the whole."
  • Four organizational principles needed for distributed innovation: "Empower people to experiment." "Enable bits of information to find each other." "Structure information so it can recombine with other pieces of information." "Create a governance system that sustains this process."
  • "The notion of open-sourcing as a strategic organizational decision can be seen as an efficiency choice around distributed innovation, just as outsourcing was an efficiency choice around transaction costs."
  • Hierarchies and networks exist in a dynamic relationship over time; one form may come dominate, or each can coexist in appropriate niches. "Most interesting will be the new forms of organization that emerge to manage the interface between them, and the process by which those boundary spanners influence the internal structure and function of the networks and the hierarchies that they link together." Future turmoil at this interface will be political as well as economic.
  • Open source process most likely to work effectively when potential contributors can judge the viability of the evolving product, have the information they need to make informed bets that contributions will add up to something useful for all, are driven motives beyond simple economic gain and have a relatively long "shadow of the future," learn by doing and gain personally valuable knowledge, share a positive norm about the value of contributing to the process.
Keywords:
sharing economy
open source
peer production
Author(s) / Editor(s):
Published in:
Harvard University Press
Date:
2004
One Paragraph Summary:

The Internet and a decentralized means of social organization around a production goal make possible "distributed innovation" that radically reduces both transaction and coordination costs, making possible the collective creation of public goods. Although open source software production is the most successful example of this process, it is not the only one. Self-interest combines with a norm of sharing a public good that benefits all; learning, reputation capital, and solving a problem one already needs to solve ("scratching an itch") are individual motivating factors. Self-election eliminates the cost of hierarchical management – individuals decide what to work on. Free-riders contribute to positive network effects by increasing the size of the user base, and aggregate infinitesmal contributions into significant efficiency gains by occasionally reporting a rare bug or complaining about a missing feature.

The Cornucopia of the Commons

One Sentence Summary:
Dan Bricklin examines ways to induce a pool of users to contribute to a commons without extra effort, using the architecture of the commons (as in Napster's default to sharing in the way download directories are available) and leveraging user's self-interest.
Disciplines:
Business
Economics
Sociology
Findings:
  • Users must want to use the shared repository, i.e. it should contain things that are of value to them.
  • Adding to the commons must be a "a natural by-product of the user's work" i.e. users should be "adding to the value of the database without doing any extra work."
  • Sharing should be the default.
Keywords:
sharing economy
peer production
open source
hierarchy
communication
Author(s) / Editor(s):
Published in:
O'Reilly and Associates, Inc.
Date:
March 2001
One Paragraph Summary:

Dan Bricklin examines ways to induce a pool of users to contribute to a commons without extra effort, using the architecture of the commons (as in Napster's default to sharing in the way download directories are available) and leveraging user's self-interest. The key to understanding the success of Napster and other file-sharing technologies resides not in their 'peer-to-peer' nature but in the fact that they provide users with access to a database of desirable things and enable people to create a public good in the process of seeking their own interests.

One Page Summary:

Dan Bricklin examines ways to induce a pool of users to contribute to a commons without extra effort, using the architecture of the commons (as in Napster's default to sharing in the way download directories are available) and leveraging user's self-interest. The key to understanding the success of Napster and other file-sharing technologies resides not in their 'peer-to-peer' nature but in the fact that they provide users with access to a database of desirable things and enable people to create a public good in the process of seeking their own interests.

Bricklin identifies three ways to fill a database: organized manual, organized mechanical, and volunteer manual.

CDDB succeeded at motivating volunteer manual data entry because it leveraged the desire for users to have their data in the database so that CDDB-aware programs could access it, for example when a user would insert a CD into their computer.

Bricklin calls this "harnessing the power of individual selfishness."

Napster cleverly avoided manual data entry by automatically indexing anything in the user's 'Shared Music' directory. Thus "storing the copy in the shared music directory [was] a natural by-product of the user's work with the songs."

Sharing is the default. This results in users "adding to the value of the database without doing any extra work."

The Cathedral and the Bazaar

One Sentence Summary:
Eric Raymond compares two styles of software development using his own experience as illustration -- the traditional top-down (Cathedral) approach and the bottom-up (Bazaar) approach -- and points out how Internet-enabled cooperation makes the Bazaar approach highly efficient for the right tasks.
Disciplines:
Economics
Findings:
  • People will work best on what they are interested in. People will volunteer and dedicate their time and energy because they want to see the project succeed.
  • Doing anything should be treated as an experimental process. Progress and refinement are by definition re-doing. “Laziness” as a motive drives refinement as a means of maximizing efficiencies in service to the project’s goal. The result is robust data structures and minimal code.
  • Many eyes and heads are better than one when a means of coordinating exists. This is true of problem-finding, idea generation, bug-finding, bug-fixing, application-testing, and code-refinement.
Keywords:
sharing economy
peer production
open source
Author(s) / Editor(s):
Published in:
First Monday
Date:
1998
One Paragraph Summary:

Eric Raymond compares two styles of software development using his own experience as illustration. The Cathedral refers to a top-down command-and-control approach, whereas the Bazaar refers to a decentralized cooperative approach. The success of the bazaar-made operating system Linux led Raymond to investigate why that approach succeeded when the accepted norm was that only a Cathedral approach could successfully create good software. Harnessing developers' self-interest, enabling them to swarm on programming code to find bugs, co-developing with users are some of the key strategies Raymond points out.

One Page Summary:

Eric Raymond compares two styles of software development using his own experience as illustration. The Cathedral refers to a top-down command-and-control approach, whereas the Bazaar refers to a decentralized cooperative approach. The success of the bazaar-made operating system Linux led Raymond to investigate why that approach succeeded when the accepted norm was that only a Cathedral approach could successfully create good software.

Raymond reaches a number of conclusions about the Bazaar approach to writing software.

Every good work of software starts by scratching a developer's personal itch. “Scratching an itch” is a way of harnessing self-interest to get high-quality volunteer labor. Developers will work hardest at solving their own problems first, and since those problems are often also other people’s problems, the community has shared incentives to cooperate.

Good programmers know what to write. Great ones know what to rewrite (and reuse). This refers to the value of “constructive laziness,” i.e. that good programmers seek to do as little work as possible and therefore are drawn towards the most efficient methods they can find.

"Plan to throw one away; you will, anyhow." (Fred Brooks, The Mythical Man-Month, Chapter 11) Raymond clarifies, “you often don't really understand the problem until after the first time you implement a solution. The second time, maybe you know enough to do it right. So if you want to get it right, be ready to start over at least once.”

If you have the right attitude, interesting problems will find you. Your reputation directs things to you as people learn what you are good at.

When you lose interest in a program, your last duty to it is to hand it off to a competent successor. If you don’t make arrangements for the capable continuation of a software project, then the entire community loses.

Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging. Your users are your testers.

Release early. Release often. And listen to your customers. Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone. Or, less formally, "Given enough eyeballs, all bugs are shallow." I dub this: "Linus' Law". I am indebted to Jeff Dutky for pointing out that Linus' Law can be rephrased as "Debugging is parallelizable."

Smart data structures and dumb code works a lot better than the other way around. Brooks, Chapter 9: "Show me your [code] and conceal your [data structures], and I shall continue to be mystified. Show me your [data structures], and I won't usually need your [code]; it'll be obvious."

If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource.

The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better.

Often, the most striking and innovative solutions come from realizing that your concept of the problem was wrong. The moral? Don't hesitate to throw away superannuated features when you can do it without loss of effectiveness. Antoine de Saint-Exupery (who was an aviator and aircraft designer when he wasn't being the author of classic children's books) said: "Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away." When your code is getting both better and simpler, that is when you know it's right.

Any tool should be useful in the expected way, but a truly great tool lends itself to uses you never expected.

To solve an interesting problem, start by finding a problem that is interesting to you. In The Mythical Man-Month, Fred Brooks writes: “while coding remains an essentially solitary activity, the really great hacks come from harnessing the attention and brainpower of entire communities. The developer who uses only his or her own brain in a closed project is going to fall behind the developer who knows how to create an open, evolutionary context in which bug-spotting and improvements get done by hundreds of people.“

Provided the development coordinator has a medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one.

Paying for Public Goods

One Sentence Summary:
Scientific and technological developments such as the Human Genome Project, GNU/Linux, Global Positioning Satellite data, file-sharing distribution of music and cinema, the cost of drugs for global epidemics such as AIDS, has necessitated new models for paying for public goods, such as compulsory licensing, competitive intermediators, and nonprofit matching funds.
Disciplines:
Computer Science
Economics
Political Science
Findings:
  • In science, public health, and cultural commerce, tensions between economic interests and public good is necessitating innovation in ways to finance public goods.
  • A combination of state-compelled (e.g., compulsory licensing) and market-mediated means (competing intermediaries) could prove fruitful in providing new financing models for cultural production (e.g., music, cinema), public health (pharmaceuticals), software (GNU/Linux and other open source software) and science (Human Genome Project)
Keywords:
intellectual property
open source
peer production
public goods
Author(s) / Editor(s):
Published in:
Code: Collaborative Ownership and the Digital Economy, Rishab Aiyer Ghosh, Ed., MIT
Date:
2005
One Paragraph Summary:

Public goods are those in which the marginal cost of sharing is zero, the cost of excluding others from benefiting from its use is high, and the use by an additional person does not diminish the availability of the good to others. Systems for allocating public goods are politically charged, since the price-market system does not work well and conflicting parties look to state mechanisms for protection of their interests. President Reagan made signals from Global Positioning Satellites freely available; published DNA sequences are deposited in a central databank, giving free and unrestricted use of the raw sequences to scientists; and the GNU/GPL makes Linux code available free of charge under certain conditions. The threat to intellectual property posed by digital file-sharing, the prohibitive cost of AIDS drugs in the developing world, the rights of indigenous peoples and sovereign nations to drugs derived from local plants and plant knowledge, have posed challenges to the intellectual property regimes enshrined in agreements by the World Intellectual Property Organization. Novel regimes for paying for public goods have been proposed in response to these challenges. Compulsory licensing for music, similar to that adopted by radio broadcast – with significant modifications for equitably distributing proceeds – is one proposal. Another proposal would make vital drugs available to nations who agree to pay a percentage of GNP for new drug development. A matching fund, administered by a nonprofit entity, has been proposed to bring funders and seekers together into a kind of eBay for public goods. Although none of these schemes appear to be the foolproof, universally agreeable, final word on the subject, they do demonstrate that new solutions to problems of public goods are possible.

One Page Summary:

"This chapter examines the problem of financing public goods in three settings. Two efforts combine a degree of state coercion in mandating funding, with a decentralized and competitive private sector model for allocating funds. The first is the problem of compensating artists in a world where the most efficient distribution systems are peer-to-peer file-sharing networks. The second concerns the problems of funding the development of new drugs and other medical inventions. Finally, a proposal for new intermediators to facilitate voluntary collective action to finance public goods is considered."

Making DNA sequences centrally and freely available resulted in valuable innovations, such as the software tool BLAST that performs 500 trillion sequence comparisons annually.

"In a series of workshops at New York and Banff, Canada, a group of artists, lawyers, and economists looked at practical issues of how a compulsory license might work, and like most such inquires, discussed how one might set or collect fees, with alternatives such as levies on purchases of computer equipment or bandwidth, or various systems for subscription services, based either upon a flat rate or the amount of downloaded music. Some thought the fees should be paid directly from general tax revenue. There was no group consensus about these issues, but there was an appreciation that it would be good to structure the fee so that it was in some sense free on the margin (similar to how one now pays for cable television or subscriber-based radio services), and that it would be a positive feature if listeners could freely experiment with unknown artists or music types, thus contributing to discovery, growth, and opportunities for new artists."

How to allocate funds was not settled. Would some money be available to finance public goods that are not supported by the marketplace, such as experimental music or recording/archiving folk music? Should artists and studio musicians have a say? The workshops proposed that for part of artist compensation, intermediators would compete against each other and listeners could decide where to put their money. It was suggested that several experiments should be conducted and evaluated: "The Blur/Banff discussions were seeking to find a way that the listeners and artists could build a new social contract that would compete with and possibly replace t he current system of distributing and marketing music. It would seek to liberate the art from the consequences of marketing the art as a commodity. If the P2P model was successful, the expenditures on marketing would fall, and the greater share of resources would be available to artists themselves."

Health care R&D, especially research into new drugs, poses another problem. Although government grants to scientific research through academic institutions supports fundamental research, drug development is carried out by pharmaceutical companies, whose patents enable them to repay the considerable development costs — but the prices bear no relation to the cost of manufacture. The social dilemma balances the self-interest of the pharmaceutical companies who seek rents to justify lengthy and expensive development, and the needs of nations faced by epidemics such as AIDS whose citizens cannot afford access to commercially available drugs. WTO agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS) requires all but least-developed economies to issue patens on medicines. "This suggests a potential modification to the TRIPS agreement to allow countries an alternative way to contribute to global health-care R&D by ensuring that a fixed fraction of their GDP is being spent on supporting health care R&D," releasing such countries from their obligation to allow patents that block generic drug manufacture. Systems for efficiently collecting funds, and how to use them to fund innovation without marketing monopolies are outstanding problems to be solved.

Authors suggest competitive intermediators to "control the allocation of resources to companies and academics carrying out R&D, but not carry it out temselves (as this would be a conflict of interest). Instead each intermediator would concentrate on embracing the business model for resource allocation that it believed was the most efficient for drug development.." Prizes for R&D outputs, small grants, peer-reviewed open research projects are suggested. "Intermediates could also adopt "open" research agendas, since the ability to raise money would not be linked directly to product sales. If employers or individuals believed open research was more productive than proprietary R&D, more money would flow to open R&D projects." Consumers could possibly enjoy savings from reduction in marketing spending, which is a far larger component than R&D in pharmaceutical sales.

Another model, developed in a 2002 Rockefeller dialogue on collective management of intellectual property goods, focuses on lowering transaction costs for voluntary financing for a wide range of public goods by creating a kind of eBay marketplace, matching seekers with philanthropies, individuals, and corporate entitites. "The Matching Funds proposal is to create a new institutional framework that would make it easier to match willing funders and willing suppliers of public goods. The institutional framework would be an intermediator called Matching Funds (MF). The role of MF would be to provide due diligence on proposals for new public goods, and if the review was positive, to list the projects for subscribers." The public could critique the proposal and suggest modifications. "Subscriptions would be binding commitments to fund the project if sufficient support for the project was forthcoming from the community of persons who wanted the project done."

P2P and Human Evolution: Peer to peer as the premise of a new mode of civilization

One Sentence Summary:
More than just a technical architecture or an organizational format for knowledge exchange or collaboration, Peer to Peer keeps appearing as a model in many arenas, from technical to cultural, to social and political, and it is ultimately leading to the establishment of a new civilization.
Disciplines:
Cultural Evolution
Technology
Sociology
Findings:
  • Peer to Peer involves free participation of equipotent resources within a network. It is emerging as a communication, collaboration, and production format.
  • It comes as a natural evolution resulting from advances in the technologies of collaboration, and as a reaction to hierarchical methods of command and control that were introduced as a way to overcome complexity and were exacerbated after the industrial revolution, when individuals lost ownership of their craft to become dumb extensions of the machines in centralized organizations.
  • P2P is now being utilized beyond the design of technical architectures to organize human interactions in the social, cultural and ultimately the political fields, with an impact on the Economic world because profit is no longer the primary motive for contributing. P2P has become a social practice in response to social needs. Ultimately it is becoming a way of thinking.
Keywords:
sharing economy
peer production
open source
networks
democracy
cultural evolution
cooperation
complexity
civil society
capitalism
Author(s) / Editor(s):
One Paragraph Summary:

Peer to Peer is network of decentralized resources collaborating freely to producing a result. Early manifestations of this format can be found in tribes, where individuals choose to contribute their skills to the group for the better good of all within the group. However P2P has limitations that are linked to the ability to communicate information to all, and throughout history the increasing complexity of organizations has lead towards integration into centralized institutions, with hierarchical mechanisms of control and command. The evolution of communication and collaboration technologies, starting from the paper press and all the way now to the internet and mobile phone networks are empowering individuals and help overcome the need for central authority. In the Production world, P2P manifests itself for exemple in Open Source Software Development, where applications are built to be shared. With the adoption of this P2P format, the product is not the result of an effort from internal resources only, but rather the result of a collaboration between both developers and the end users, with feedback mechanisms that allow the use of a resource to become participation into the production of this resource. In the Economic world, this translates into the fact that the primary motive is no longer profit, but rather the continuous surpassing of oneself. The collaborative effort evolves from a neutral relationship to a synergetic relationship and the concept of "value" evolves from "exchange value" to "potential use value". In the Political world, P2P networks allows the creation of temporary coalitions that are formed on an ad-hoc basis depending on an issue. This political practice comes from a need to de-monopolize power, and it creates a Protocollary power instead. With the adoption of the P2P format, Collective individuals become Commons, where all are immediately and automatically included. Similarly the P2P model is also used in the Social and Cultural arenas. Ultimately, the manifestation of P2P in technology is a symptom of changes in our culture, and we should now to build on P2P as fast as possible, by building Commons and protect them from privatization. The Foundation for P2P Alternatives created by the author wants to be the central binding point for all the current commons movements and projects that are trying to drive change towards a P2P based civilization.

Imagined Collectivities and Multiple Authorship

One Sentence Summary:
Certain communities of Papua New Guinea participate in a kind of multiple (as opposed to collective) authorship of collectively owned cultural products, which may shed light on emerging property rights problems around common pool resources such as the human genome that are in some sense owned collectively.
Disciplines:
Anthropology
Computer Science
Economics
Political Science
Sociology
Findings:
  • Old conceptions of property regimes are now colliding with private wealth and public goods that have become possible through science and technology, from molecular biology to networked computation. Anthropologists who have studied cultures outside the Western, industrial, capitalist milieu have discovered modes of production and ownership that offer existence proofs to the present exclusive alternatives of private property and collective ownership.
  • The author notes that emergent practices such as production networks, collective knowledge creations such as open source software and science itself point to the reality of new forms of value that are both created and owned by communities: "I don't know what kind of contribution the open source software movement might make, but end with Century's provocative remark about the massiveness of data in circulation, where the politics of access shift from mere indexing to social forms of filtering, and (he says) 'communities of interest help sort out what is meaningful.'" (Michael Century, "Open Code and Creativity in the Digital Age, http://www.music.mcgill.ca/~mcentury/Papers/Code.html)
Keywords:
sharing economy
property rights
peer production
open source
intellectual property
cooperation
Author(s) / Editor(s):
Published in:
Code: Collaborative Ownership and the Digital Economy, ed. Rishab Aiyer Ghosh, MIT Press
Date:
2005
One Paragraph Summary:

Citing controversies over the ownership of the human genome, Strathern examines intellectual property practices among tribal people in Papua New Guinea. A commemorative sculpture is made by a group of artisans; other people pay to participate in a ritual in which the sculpture is displayed to only paying participants, then burned. The paid participants have the right to reproduce the pattern of the sculpture in their own future rituals and those who did not pay to see it do not have the right. The actual object no longer exists, and the intellectual property is distributed among the memories of the participants. The sculpture is a "distributed object," and the network of artisans and ritual participants are both collaborative creators and collective owners of a virtual property - a structure of ownership and distribution that parallels in interesting ways emergent forms of co-created property such as the genome, ethnopharmacological knowledge, or open source software.

Coase's Penguin, or, Linux and The Nature of the Firm

One Sentence Summary:
Commons based peer production (e.g., free software) has emerged in the pervasively networked digital information economy as a third method of production which for some projects, has productivity gains, in the form of information and allocation gains, over market and firm-based production.
Disciplines:
Law
Economics
Findings:
  • The emerging pervasively networked information economy has four characteristics that have enabled the emergence of peer production. These are (1) information is non-rival and "the social cost of using existing information as input to new information production is zero", (2) the "decline in the capital cost of information production", (3) information production relies on human talent and creativity which is highly variable, (4) the "dramatic decline in communication costs".
  • Benkler hypothesizes, in short, that peer-based cooperation scales. More specifically that "rich information exchange among large sets of agents free to communicate and use existing information resources cheaply will create sufficiently substantial information gains". And that peer production has "potential allocation gains enabled by the differences in how peer production, firms, and markets reduce uncertainty" of production outcome. And finally that these information gains together with allocation gains "overcome the added information exchange costs necessary to overcome the absence of pricing and managerial direction, and the added coordination costs created by the lack of property and contract as institutional bases for structuring coordination".
  • From (2) above he concludes that "where the physical capital costs of information production are low, and where existing information resources are freely or cheaply available, the low cost of cost of communication of very large sets of agents allows agents to collect information through extensive communication and feedback instead of by using information compression mechanisms like prices or managerial instructions." This will result in efficient information production and is a basis to argue in favor of common or freely available information over the current system that favors property.
  • Benkler claims that human intellectual effort is highly variable. As a result, "human creativity is very difficult to standardize and specify in the contracts and necessary for either market-cleared or hierarchically organized production." That is, there is an information loss. Some companies try to compensate for this with incentive compensation and other methods however, "it is unclear how well they can overcome the core difficulty."
  • "Peer production relies on making an unbounded set of resources available to an unbounded set of agents." Whereas market and firm based production rely on bounded sets of agents and resources secured through property and contract. "The permeability of the boundaries of these sets is limited by the cost of making decisions in a firm." This, coupled with the variability of human talent, leads to allocation gains for peer production over the other modes of production.
  • Benkler notices that not all projects are suited for peer production, including ones that don't require highly variable talent or that cannot be adequately partitioned.
  • This is all well and good, but it doesn't explain how peer production actually works or more importantly how to design a successful peer production project. There are obvious questions about (1) potential substantial duplication of effort placing a drag on production, (2) motivation and threats to motivation, and (3) the integration of contributions. For (1), redundancy provides a better product and a successful project may simply be taking production time from unproductive activities (e.g., watching TV) and not result in an overall loss of productivity. For (2) Benkler notes that "given a sufficiently large number of contribution, direct monetary incentives necessary to bring about contributions are trivial" and that an important part of a successful project is its ability to be decomposed into small contributions. In addition, there are two forms of demotivational activities: failure to integrate a contribution, and taking over a project or portion of a project, both of which a successful project must design to avoid. And finally for (3), a method for successful integration and quality control is critical for any successful project.
Keywords:
property rights
peer production
Author(s) / Editor(s):
Published in:
forthcoming 112 Yale L. J. (Winter 2002-03) v.04.3
Date:
August 2002
One Paragraph Summary:

The traditional framework of the organization of economic production includes two modes of production: individuals order their productive activities either under the direction of managers at firms, or as individuals in markets following price signals. Free Software is one example of a broader social-economic phenomenon that Benkler calls 'commons-based peer production', a new, third mode of production. Because of the highly variable nature of human expertise, and given a pervasively networked information economy, commons-based peer production has advantages over the two traditional forms of organization in both information and allocation gains. Motivation and organization are different in peer production, Benkler concludes that (1) "Given a sufficiently large number of contributions, direct monetary incentives necessary to bring about contributions are trivial." and (2) "Peer production is limited not by the total cost or complexity of a project, but by its modularity, granularity, and the cost of integration."

One Page Summary:

The traditional framework of the organization of economic production includes two modes of production: individuals order their productive activities either under the direction of managers at firms, or as individuals in markets following price signals. Free Software is one example of a broader social-economic phenomenon that Benkler calls 'commons-based peer production', a new, third mode of production in digitally networked environments. In order to explain the emergence of this third mode of production Benkler augments the traditional production framework. Because of the highly variable nature of human expertise, and given a pervasively networked information economy, commons-based peer production has advantages over the two traditional forms of organization. The paper concludes with a discussion of the problems of motivation, loss of motivation, and integration in peer production enterprises. Benkler concludes that (1) "Given a sufficiently large number of contributions, direct monetary incentives necessary to bring about contributions are trivial." and (2) "Peer production is limited not by the total cost or complexity of a project, but by its modularity, granularity, and the cost of integration."

The paper concludes with a discussion of the problems of collective action and how they are solved in the absence of property and the presence of high transaction costs of monetary compensation. Relevant factors include the fact that the resource being produced (information) is non-rival, that problems are divisible into a fine level of granularity, the ability to provide integration (quality control and handling of contributions) in a socially acceptable manner, that the pervasively networked information economy provides access to a large number of potential contributors, and the willingness of contributors to accept non-monetary rewards.

Benkler posits that understanding peer production in the same framework as the mainstream economic theory of organizations could explain the emergence of commons-based peer production. The mainstream economic theory of organizations says that individuals organize into firms whenever the cost of achieving an outcome is greater using a price system. Peer production emerge whenever the cost of peer-based production is lower than either market-based or firm-based production. Property rights emerge whenever the value of a resource is such that its utilization through a property-based appropriation offsets the cost of implementing and enforcing the property rights regime. Commons emerge when the cost of implementing a property regime is higher than the opportunity cost of the property. Market and firm based production can be divided into property based production and commons-based production. Peer-based production fits well into the framework with plenty of examples of both property based production (e.g., Xerox's Eureka) and commons-based peer production (e.g., free software, academic science, Wikipedia).

The emergence of peer production is tied to a pervasively networked information economy. Commons-based peer production has systematic advantages over market and firm based production when (1) the object of production is information or culture, and (2) the physical capital necessary for production is widely distributed. Both of the advantages of peer production are a function of the variability of human capital. First, commons-based peer production has an advantage of having a lowest cost of determining who is the best person for a given task (Benkler calls this 'information opportunity cost'). Second, it has an advantage of allocation efficiency where large groups of potential contributors interact with large groups of resources in the search for new tasks. That is, the practice of firms -- and to a lesser extent markets -- of securing access to limited sets of contributors and resources through contracts and property entails a systematic loss of productivity.

Benkler addresses the problems of motivation, loss of motivation, and integration in peer production enterprises. Benkler concludes the following:

  • "Given a sufficiently large number of contributions, direct monetary incentives necessary to bring about contributions are trivial."
  • "Peer production is limited not by the total cost or complexity of a project, but by its modularity, granularity, and the cost of integration."

Two kinds of actions represent threats to motivation (1) (the most important) unilateral appropriation by an individual or group of the project and (2) some behavior affecting the intrinsic value of participation for contributors (e.g., failure to integrate a contribution). Free-riding is a common demotivating action in commons. Since information is non-rival, free-riding is a non-issue so long as the pool of contributors is sufficiently large and the act of free-riding does not undermine production. In this sense, 'Absence of exclusion' is the organizing feature of commons-based peer production. Finally, integration requires (1) a quality control or integrity assurance mechanism, and (2) a method for combining individual contributions into the whole.

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