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 <title>Evolution</title>
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 <title>New Territories - New Currencies</title>
 <link>http://www.cooperationcommons.com/cooperationcommons/blog/mdangeard/477-new-territories-new-currencies</link>
 <description>&lt;p&gt;I discussed in a previous post presenting Xavier Comtesse work on the matter how &lt;a href=&quot;http://bizcoach.blogspot.com/2008/11/after-his-essay-on-direct-economy.html&quot;&gt;New Territories&lt;/a&gt; are emerging as a result of the disconnection between the business layer and geographical limits as defined by nations or other governmental entities.&lt;/p&gt;
&lt;p&gt;Related to this trend, it is interesting to see now more and more projects around the concept of virtual currencies.&lt;/p&gt;
&lt;p&gt;We have the real world, and then we have the virtual world. And there is a lot of value which is being created in this virtual world which is not accounted for. And this is creating a problem, because free work or unaccounted value does not pay the rent.&lt;/p&gt;
&lt;p&gt;One way to account for this value created online is reputation, which you accumulate as you provide good service on eBay. This value can result in more sales for yourself.&lt;/p&gt;
&lt;p&gt;Another way to account for value creation are the point you accumulate when you contribute to a project on &lt;a href=&quot;http://fairsoftware.net/home&quot;&gt;FairSoftware&lt;/a&gt;.&lt;br /&gt;
These points allow you to get distribution of revenues once the sofware you have built start generating cash.&lt;/p&gt;
&lt;p&gt;And if you go further deep into the virtual, you have virtual currencies in games, where you can buy or earn points. If these games are MMOs then these points allows exchanges. Some virtual goods are purchased and sold for real money.&lt;/p&gt;
&lt;p&gt;Back to the real world, there are also local exchanges in a few places, where the local currency enables bartering of goods and services between the people within a community.&lt;/p&gt;
&lt;p&gt;All these things have in common that the virtual currency used represents a contract between members of a given community, whether it is a local community or an online community. These virtual currencies define an ecosystem.&lt;/p&gt;
&lt;p&gt;So looking back at territories and the various layers within which each of us function, it would make a lot of sense to start accounting for all value created online through virtual currencies that could enable trades and bartering within people. So if I belong to several social networks, and live and work at the intersection of several ecosystems, I would accumulate real dollars from my activity, or points that I could use to get goods and services from and by other members of these ecosystems.&lt;/p&gt;
&lt;p&gt;Today virtual currency platforms like &lt;a href=&quot;http://www.twofish.com/&quot;&gt;Twofish&lt;/a&gt; or &lt;a href=&quot;http://offerpal.com/&quot;&gt;OfferPal&lt;/a&gt; are targeting the gaming industry, because this is where the work done can be monetized. And then there is one very interesting experiment with Twitter and &lt;a href=&quot;http://www.twollards.com&quot;&gt;twollars&lt;/a&gt;, allowing users to give each other points for valuable contributions.&lt;br /&gt;
The technology is available to manage these virtual currencies, and it will be interesting to watch how far we can take this concept on the business side.&lt;/p&gt;
</description>
 <comments>http://www.cooperationcommons.com/cooperationcommons/blog/mdangeard/477-new-territories-new-currencies#comments</comments>
 <category domain="http://www.cooperationcommons.com/taxonomy/term/3">Evolution</category>
 <category domain="http://www.cooperationcommons.com/taxonomy/term/5">Sociological Evolution</category>
 <pubDate>Wed, 01 Apr 2009 22:44:44 -0700</pubDate>
 <dc:creator>mdangeard</dc:creator>
 <guid isPermaLink="false">477 at http://www.cooperationcommons.com</guid>
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 <title>Computer simulations suggest how religions might emerge</title>
 <link>http://www.cooperationcommons.com/cooperationcommons/blog/samrose/449-computer-simulations-suggest-how-religions-might-emerge</link>
 <description>&lt;p&gt;Via: &lt;a href=&quot;http://3quarksdaily.blogs.com/3quarksdaily/2008/05/computer-simula.html&quot;&gt;3quarksdaily&lt;/a&gt;&lt;br /&gt;
(thanks &lt;a href=&quot;http://twitter.com/mitten&quot;&gt;mitten!&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.newscientist.com/article/dn13983&quot;&gt;Ewen Callaway&lt;/a&gt; in New Scientist:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;God may work in mysterious ways, but a simple computer program may explain how religion evolved&lt;/p&gt;
&lt;p&gt;By distilling religious belief into a genetic predisposition to pass along unverifiable information, the program predicts that &lt;a href=&quot;http://www.newscientist.com/channel/being-human/mg19526190.400-what-good-is-god.html&quot;&gt;religion will flourish&lt;/a&gt;. However, religion only takes hold if non-believers help believers out – perhaps because they are impressed by their devotion.&lt;/p&gt;
&lt;p&gt;&quot;If&lt;br /&gt;
a person is willing to sacrifice for an abstract god then people feel like they are willing to sacrifice for the community,&quot; says &lt;a href=&quot;http://personalwebs.oakland.edu/%7Edow/&quot; target=&quot;ns&quot;&gt;James Dow&lt;/a&gt;, an evolutionary anthropologist at Oakland University in Rochester, Michigan, US, who wrote the program – called Evogod &lt;a href=&quot;http://jasss.soc.surrey.ac.uk/11/2/2/sim4.sce.html&quot; target=&quot;ns&quot;&gt;(download the code here)&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Dow is by no means the first scientist to take a stab at &lt;a href=&quot;http://www.newscientist.com/channel/being-human/dn13722-evolution-myths-religion-and-evolution-are-incompatible.html&quot;&gt;explaining how religion emerged&lt;/a&gt;. Theories on the evolution of religion tend toward two camps. One argues that &lt;a href=&quot;http://www.newscientist.com/channel/being-human/dn13782-religion-a-figment-of-human-imagination.html&quot;&gt;religion is a mental artefact&lt;/a&gt;, co-opted from brain functions that evolved for other tasks.&lt;/p&gt;
&lt;p&gt;Another contends that religion benefited our ancestors. Rather than being a by-product of other brain functions, it is an adaptation in its own right. In this explanation, natural selection slowly purged human populations of the non-religious.&lt;/p&gt;
&lt;p&gt;&quot;Sometime between 100,000 years ago to the point where writing was invented, maybe about 7000 BC, we begin to have records of people&#039;s supernatural beliefs,&quot; Dow says.&lt;/p&gt;
&lt;p&gt;To determine if it was possible for religion to emerge as an adaptation, Dow wrote a simple computer program that focuses on the evolutionary benefits people receive from their interactions with one another.&lt;/p&gt;
&lt;p&gt;&quot;What people are adapting to is other people,&quot; he says.&lt;/p&gt;
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 <comments>http://www.cooperationcommons.com/cooperationcommons/blog/samrose/449-computer-simulations-suggest-how-religions-might-emerge#comments</comments>
 <category domain="http://www.cooperationcommons.com/taxonomy/term/3">Evolution</category>
 <pubDate>Sat, 31 May 2008 12:58:39 -0700</pubDate>
 <dc:creator>samrose</dc:creator>
 <guid isPermaLink="false">449 at http://www.cooperationcommons.com</guid>
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 <title>The Neuroscience of Moral Decision-Making</title>
 <link>http://www.cooperationcommons.com/cooperationcommons/blog/gjones/439-the-neuroscience-of-moral-decision-making</link>
 <description>&lt;p&gt;I read a post on Mind Hacks today (&lt;a href=&quot;http://www.mindhacks.com/blog/2007/09/radiolab_on_the_scie.html&quot; title=&quot;http://www.mindhacks.com/blog/2007/09/radiolab_on_the_scie.html&quot;&gt;http://www.mindhacks.com/blog/2007/09/radiolab_on_the_scie.html&lt;/a&gt;) that lead me to an episode (&lt;a href=&quot;http://www.wnyc.org/shows/radiolab/episodes/2006/04/28&quot; title=&quot;http://www.wnyc.org/shows/radiolab/episodes/2006/04/28&quot;&gt;http://www.wnyc.org/shows/radiolab/episodes/2006/04/28&lt;/a&gt;) of WNYC RadioLab dealing with the psychology and neuroscience of morality.  The show is not new, but if you haven&#039;t heard it, it&#039;s well worth downloading the MP3 for a listen during commute.&lt;/p&gt;
&lt;p&gt;The first part of the show features Marc Hauser and Josh Greene, psychologists from Harvard, and my friend and colleague, Frans de Waal, the primatologist from Emory&#039;s Yerkes Primate Center here in Atlanta.  Hauser and Greene&#039;s fMRI studies of moral decision-making (in such philosophical thought experiments as the trolley problem) and Frans&#039; ideas about the role of empathy in cooperation among his monkeys offer some insights into evolved mechanisms that are at the very core of what it means to be social beings.&lt;/p&gt;
</description>
 <comments>http://www.cooperationcommons.com/cooperationcommons/blog/gjones/439-the-neuroscience-of-moral-decision-making#comments</comments>
 <category domain="http://www.cooperationcommons.com/taxonomy/term/3">Evolution</category>
 <pubDate>Mon, 03 Sep 2007 21:52:06 -0700</pubDate>
 <dc:creator>gjones</dc:creator>
 <guid isPermaLink="false">439 at http://www.cooperationcommons.com</guid>
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 <title>The Evolution of Cooperation among Other-Regarding Agents</title>
 <link>http://www.cooperationcommons.com/cooperationcommons/blog/gjones/433-the-evolution-of-cooperation-among-other-regarding-agents</link>
 <description>&lt;p&gt;Sam Bowles and Herb Gintis have a new &lt;a href=&quot;http://www.santafe.edu/%7Ebowles/Cooperation2007.pdf&quot;&gt;review&lt;/a&gt; of game theoretic models of cooperation which is to appear in &lt;span style=&quot;font-style: italic;&quot;&gt;The New Palgrave Dictionary of Economics, &lt;/span&gt;&lt;span&gt;to&lt;/span&gt; be published next year.  Bowles and Gintis begin with dyadic interactions among self-regarding agents showing that cooperation can be maintained with such mechanisms as retribution, where cooperation is withheld from previously defecting agents (&lt;span style=&quot;font-style: italic;&quot;&gt;tit-for-tat&lt;/span&gt;) and reputation maintenance, where &quot;mental models&quot; of previous cooperation behavior are important to overcome the problem of infrequent interactions with a large number of partners.  Among others, the &lt;span style=&quot;font-style: italic;&quot;&gt;standing &lt;/span&gt;model of Sugden, the &lt;span style=&quot;font-style: italic;&quot;&gt;indirect reciprocity&lt;/span&gt; model of Panchanathan and Boyd and the &lt;span style=&quot;font-style: italic;&quot;&gt;image scoring&lt;/span&gt; model of Nowak and Sigmund are considered.&lt;/p&gt;
&lt;p&gt;Next, they examine the &lt;a href=&quot;http://en.wikipedia.org/wiki/Folk_theorem_%28game_theory%29&quot;&gt;Folk Theorem&lt;/a&gt; in large groups of self-regarding agents operating under imperfect information, observing that the intuitions of the dyadic model do not extend to contexts involving larger group size and higher error rates.  Finally, they explore cooperation in large groups of &lt;span style=&quot;font-style: italic;&quot;&gt;other-regarding&lt;/span&gt; agents, asking &quot;how such altruistic behavior could have become common, given that bearing costs to support the benefits of others reduces payoffs, and both cultural and genetic updating of behaviors is likely to favor traits with higher payoffs.&quot;  Citing a number of recent studies, they conclude that cooperation can be sustained in groups of substantial size where agents with social preferences are more likely than random to interact with other agents with social preferences (an idea akin to Brian Skyrms&#039; notion of correlated association).  They further conclude that the long term evolution of such social preferences is plausible.&lt;/p&gt;
&lt;p&gt;Newcomers to game theoretic models of cooperation would do well to start with this excellent review.  An advance version of the paper is available &lt;a href=&quot;http://www.santafe.edu/%7Ebowles/Cooperation2007.pdf&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Samuel Bowles and Herbert Gintis, &lt;span style=&quot;font-style: italic;&quot;&gt;Cooperation, &lt;/span&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;in &lt;/span&gt;the The New Palgrave Dictionary of Economics, Eds. L. Blume and S. Durlauf. MacMillan (forthcoming, 2008).&lt;/p&gt;
&lt;div&gt;
</description>
 <comments>http://www.cooperationcommons.com/cooperationcommons/blog/gjones/433-the-evolution-of-cooperation-among-other-regarding-agents#comments</comments>
 <category domain="http://www.cooperationcommons.com/taxonomy/term/3">Evolution</category>
 <pubDate>Mon, 03 Sep 2007 21:16:11 -0700</pubDate>
 <dc:creator>gjones</dc:creator>
 <guid isPermaLink="false">433 at http://www.cooperationcommons.com</guid>
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<item>
 <title>Welcome to the New Cooperation Commons</title>
 <link>http://www.cooperationcommons.com/cooperationcommons/blog/jimbenson/7-welcome-to-the-new-cooperation-commons</link>
 <description>&lt;p&gt;Welcome!&lt;/p&gt;
&lt;p&gt;Cooperation Commons has switched platforms.  Plone required too much maintenance and was unable to deal with the spam that a popular web site unfortunately attracts.&lt;/p&gt;
&lt;p&gt;Please look around and join the new Cooperation Commons and help us continue!&lt;/p&gt;
&lt;p&gt;Jim Benson&lt;/p&gt;
</description>
 <comments>http://www.cooperationcommons.com/cooperationcommons/blog/jimbenson/7-welcome-to-the-new-cooperation-commons#comments</comments>
 <category domain="http://www.cooperationcommons.com/taxonomy/term/3">Evolution</category>
 <category domain="http://www.cooperationcommons.com/taxonomy/term/5">Sociological Evolution</category>
 <pubDate>Wed, 02 May 2007 12:17:22 -0700</pubDate>
 <dc:creator>JimBenson</dc:creator>
 <guid isPermaLink="false">7 at http://www.cooperationcommons.com</guid>
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